#include <vector>
#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
+#include "primitivetype.h"
#include "types.h"
#include "vertexarraybuilder.h"
#include "vertexformat.h"
namespace Msp {
namespace GL {
-class VertexBuffer;
+class Buffer;
class VertexArray
{
Loader(VertexArray &);
};
- VertexArray(VertexFormat);
- ~VertexArray();
-
- VertexFormat get_format() const { return format; }
- const std::vector<float> &get_data() const { return data; }
- void use_vertex_buffer();
- void use_vertex_buffer(VertexBuffer *);
- void clear();
- void reset(VertexFormat);
- RefPtr<VertexArrayBuilder> modify();
- void apply() const;
- void update_data();
private:
VertexFormat format;
std::vector<float> data;
uint stride;
- VertexBuffer *vbuf;
+ Buffer *vbuf;
bool own_vbuf;
VertexArray(const VertexArray &);
VertexArray &operator=(const VertexArray &);
- void set_array(unsigned, unsigned, unsigned) const;
+public:
+ VertexArray(const VertexFormat &);
+ ~VertexArray();
+
+ const VertexFormat &get_format() const { return format; }
+ const std::vector<float> &get_data() const { return data; }
+ void use_vertex_buffer();
+ void use_vertex_buffer(Buffer *);
+ void reserve(unsigned);
+ unsigned size() const { return data.size()/stride; }
+ void clear();
+ void reset(const VertexFormat &);
+ void apply() const;
+ void update_data();
+ float *append();
+ float *operator[](unsigned i) { return &data[0]+i*stride; }
+ const float *operator[](unsigned i) const { return &data[0]+i*stride; }
+private:
+ void set_array(unsigned, bool, unsigned) const;
static unsigned enabled_arrays;
};
+void array_element(int);
+void draw_arrays(PrimitiveType, int, sizei);
+void draw_elements(PrimitiveType, sizei, DataType, const void *);
+void draw_range_elements(PrimitiveType, uint, uint, sizei, DataType, const void *);
+
+inline void draw_elements(PrimitiveType mode, sizei count, const unsigned *indices)
+{ draw_elements(mode, count, UNSIGNED_INT, indices); }
+
+inline void draw_elements(PrimitiveType mode, sizei count, const unsigned short *indices)
+{ draw_elements(mode, count, UNSIGNED_SHORT, indices); }
+
+inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned short *indices)
+{ draw_range_elements(mode, low, high, count, UNSIGNED_SHORT, indices); }
+
+inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned *indices)
+{ draw_range_elements(mode, low, high, count, UNSIGNED_INT, indices); }
+
} // namespace GL
} // namespace Msp