RefPtr<VertexArrayBuilder> VertexArray::modify()
{
- return new VertexArrayBuilder(*this, data);
+ return new VertexArrayBuilder(*this);
}
void VertexArray::apply() const
VertexArray::Loader::Loader(VertexArray &a):
- VertexArrayBuilder(a, a.data)
+ VertexArrayBuilder(a)
{
add("vertex2", static_cast<void (Loader::*)(float, float)>(&Loader::vertex));
add("vertex3", static_cast<void (Loader::*)(float, float, float)>(&Loader::vertex));