]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Include version_1_3.h for multitexturing
[libs/gl.git] / source / vertexarray.cpp
index de343bf7065a07aa573377a6e49be8114dd60356..395f217a97ecff6c9c76c3a6985fdfa97f163978 100644 (file)
@@ -1,7 +1,7 @@
 /* $Id$
 
 This file is part of libmspgl
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2010  Mikko Rasa, Mikkosoft Productions
 Distributed under the LGPL
 */
 
@@ -9,6 +9,7 @@ Distributed under the LGPL
 #include "extension.h"
 #include "gl.h"
 #include "version_1_2.h"
+#include "version_1_3.h"
 #include "vertexarray.h"
 #include "vertexbuffer.h"
 
@@ -35,18 +36,18 @@ void VertexArray::use_vertex_buffer()
        if(vbuf && own_vbuf)
                return;
 
-       vbuf=new VertexBuffer();
-       own_vbuf=true;
+       vbuf = new Buffer(ARRAY_BUFFER);
+       own_vbuf = true;
 
        update_data();
 }
 
-void VertexArray::use_vertex_buffer(VertexBuffer *b)
+void VertexArray::use_vertex_buffer(Buffer *b)
 {
        if(own_vbuf)
                delete vbuf;
-       vbuf=b;
-       own_vbuf=false;
+       vbuf = b;
+       own_vbuf = false;
 
        update_data();
 }
@@ -64,12 +65,20 @@ void VertexArray::clear()
 void VertexArray::reset(const VertexFormat &f)
 {
        clear();
-       format=f;
-       stride=get_stride(format);
+       format = f;
+       stride = get_stride(format);
 
-       bool has_gen_attrs=false;
-       for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c)
-               has_gen_attrs=(*c>=ATTRIB1);
+       bool has_multitex = false;
+       bool has_gen_attrs = false;
+       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
+       {
+               if(*c>=TEXCOORD1+4 && *c<ATTRIB1)
+                       has_multitex = true;
+               if(*c>=ATTRIB1)
+                       has_gen_attrs = true;
+       }
+       if(has_multitex)
+               static RequireVersion _ver(1, 3);
        if(has_gen_attrs)
                static RequireExtension _ext("GL_ARB_vertex_program");
 }
@@ -82,48 +91,86 @@ void VertexArray::apply() const
        if(vbuf)
                vbuf->bind();
 
-       const float *base=vbuf?0:&data[0];
-       uint offset=0;
-       uint found=0;
-       uint bpv=stride*sizeof(float);
+       const float *base = vbuf?0:&data[0];
+       unsigned offset = 0;
+       ArrayMask found;
+       unsigned bpv = stride*sizeof(float);
+       unsigned active_tex = 0;
        for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
-               uint sz=(*c&3)+1;
-               uint t=*c>>2;
+               unsigned sz = (*c&3)+1;
+               unsigned t = *c>>2;
+               bool en = enabled_arrays.is_set(t);
                switch(t)
                {
                case 0:
                        glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_VERTEX_ARRAY);
                        break;
                case 1:
                        glNormalPointer(GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_NORMAL_ARRAY);
                        break;
                case 2:
-                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                       break;
-               case 3:
                        if(sz==1)
                                glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
                        else
                                glColorPointer(sz, GL_FLOAT, bpv, base+offset);
+                       if(!en)
+                               glEnableClientState(GL_COLOR_ARRAY);
                        break;
                default:
-                       glVertexAttribPointerARB(t-3, sz, GL_FLOAT, false, bpv, base+offset);
+                       if(t<11)
+                       {
+                               if(t>3 || active_tex)
+                               {
+                                       glClientActiveTexture(GL_TEXTURE0+(t-3));
+                                       active_tex = t-3;
+                               }
+                               glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
+                               if(!en)
+                                       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+                       }
+                       else
+                       {
+                               glVertexAttribPointerARB(t-11, sz, GL_FLOAT, false, bpv, base+offset);
+                               if(!en)
+                                       glEnableVertexAttribArrayARB(t-11);
+                       }
                        break;
                }
-               found|=1<<t;
-               offset+=sz;
+               found.set(t);
+               offset += sz;
        }
 
-       set_array(GL_VERTEX_ARRAY, found&1, 1);
-       set_array(GL_NORMAL_ARRAY, found&2, 2);
-       set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4);
-       set_array(GL_COLOR_ARRAY, found&8, 8);
-       for(unsigned i=4; i<32; ++i)
-               set_array(i-3, (found>>i)&1, 1<<i);
+       for(unsigned i=0; i<64; ++i)
+               if(enabled_arrays.is_set(i) && !found.is_set(i))
+               {
+                       if(i==0)
+                               glDisableClientState(GL_VERTEX_ARRAY);
+                       else if(i==1)
+                               glDisableClientState(GL_NORMAL_ARRAY);
+                       else if(i==2)
+                               glDisableClientState(GL_COLOR_ARRAY);
+                       else if(i>=3 && i<11)
+                       {
+                               if(i>3 || active_tex)
+                                       glClientActiveTexture(GL_TEXTURE0+(i-3));
+                               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+                       }
+                       else
+                               glDisableVertexAttribArrayARB(i-11);
+               }
+
+       enabled_arrays = found;
+
+       if(active_tex)
+               glClientActiveTexture(GL_TEXTURE0);
 
        if(vbuf)
-               VertexBuffer::unbind();
+               vbuf->unbind();
 }
 
 /**
@@ -134,7 +181,7 @@ void VertexArray::update_data()
        if(vbuf)
        {
                vbuf->data(data.size()*sizeof(float), &data[0]);
-               VertexBuffer::unbind();
+               vbuf->unbind();
        }
 }
 
@@ -144,27 +191,24 @@ float *VertexArray::append()
        return &*data.end()-stride;
 }
 
-void VertexArray::set_array(unsigned array, bool en, unsigned mask) const
+VertexArray::ArrayMask VertexArray::enabled_arrays;
+
+
+VertexArray::ArrayMask::ArrayMask()
 {
-       if((enabled_arrays&mask) && !en)
-       {
-               if(mask<16)
-                       glDisableClientState(array);
-               else
-                       glDisableVertexAttribArrayARB(array);
-               enabled_arrays&=~mask;
-       }
-       else if(!(enabled_arrays&mask) && en)
-       {
-               if(mask<16)
-                       glEnableClientState(array);
-               else
-                       glEnableVertexAttribArrayARB(array);
-               enabled_arrays|=mask;
-       }
+       for(unsigned i=0; i<N; ++i)
+               mask[i] = 0;
 }
 
-unsigned VertexArray::enabled_arrays=0;
+void VertexArray::ArrayMask::set(unsigned bit)
+{
+       mask[bit/B] |= 1<<(bit%B);
+}
+
+bool VertexArray::ArrayMask::is_set(unsigned bit) const
+{
+       return mask[bit/B]&(1<<(bit%B));
+}
 
 
 VertexArray::Loader::Loader(VertexArray &a):
@@ -192,17 +236,17 @@ void array_element(int i)
        glArrayElement(i);
 }
 
-void draw_arrays(PrimitiveType mode, int first, sizei count)
+void draw_arrays(PrimitiveType mode, int first, unsigned count)
 {
        glDrawArrays(mode, first, count);
 }
 
-void draw_elements(PrimitiveType mode, sizei count, DataType type, const void *indices)
+void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices)
 {
        glDrawElements(mode, count, type, indices);
 }
 
-void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, DataType type, const void *indices)
+void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices)
 {
        static RequireVersion _ver(1, 2);
        glDrawRangeElements(mode, low, high, count, type, indices);