-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_UNIFORM_H_
#define MSP_GL_UNIFORM_H_
{
protected:
Uniform() { }
+private:
+ Uniform(const Uniform &);
+ Uniform &operator=(const Uniform &);
public:
virtual ~Uniform() { }
virtual void apply(int) const =0;
+ virtual Uniform *clone() const =0;
};
public:
Uniform1i(int v_);
+
virtual void apply(int index) const;
+ virtual Uniform1i *clone() const;
};
public:
Uniform1f(float v_);
+
virtual void apply(int index) const;
+ virtual Uniform1f *clone() const;
};
public:
Uniform2f(float v0, float v1);
+
virtual void apply(int index) const;
+ virtual Uniform2f *clone() const;
};
public:
Uniform3f(float v0, float v1, float v2);
+
virtual void apply(int index) const;
+ virtual Uniform3f *clone() const;
};
public:
Uniform4f(float v0, float v1, float v2, float v3);
+
+ virtual void apply(int index) const;
+ virtual Uniform4f *clone() const;
+};
+
+
+class UniformMatrix4x4f: public Uniform
+{
+private:
+ float v[16];
+
+public:
+ UniformMatrix4x4f(const float *);
+
virtual void apply(int index) const;
+ virtual UniformMatrix4x4f *clone() const;
};
} // namespace GL