Uniform2f::Uniform2f(float v0, float v1)
{
- v[0]=v0;
- v[1]=v1;
+ v[0] = v0;
+ v[1] = v1;
}
void Uniform2f::apply(int index) const
Uniform3f::Uniform3f(float v0, float v1, float v2)
{
- v[0]=v0;
- v[1]=v1;
- v[2]=v2;
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
}
void Uniform3f::apply(int index) const
Uniform4f::Uniform4f(float v0, float v1, float v2, float v3)
{
- v[0]=v0;
- v[1]=v1;
- v[2]=v2;
- v[3]=v3;
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
}
void Uniform4f::apply(int index) const