class TexGen;
class Texture;
+/**
+Keeps track of texture unit related state. Mostly for internal use.
+*/
class TexUnit
{
private:
static unsigned get_n_units();
static TexUnit &get_unit(unsigned);
static TexUnit ¤t();
+ static TexUnit *find_unit(const Texture *);
+ static TexUnit *find_unit(const TexEnv *);
};
} // namespace GL