#include "texturing.h"
#include "texunit.h"
+using namespace std;
+
namespace Msp {
namespace GL {
void Texturing::set_attachment(unsigned attch, const Texture *tex, const TexEnv *env)
{
if(attch>=TexUnit::get_n_units())
- throw InvalidParameterValue("Invalid texture attachment");
+ throw out_of_range("Texturing::set_attachment");
if(attachments.size()<=attch)
attachments.resize(attch+1);