/** Returns a vector pointing to the center a texel. */
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
+
+ virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
};
void operator>>(const LexicalConverter &, TextureCubeFace &);