void image_data(TextureCubeFace, const std::string &);
void raw_data(TextureCubeFace, const std::string &);
void storage(PixelFormat, unsigned);
+ void storage_levels(PixelFormat, unsigned, unsigned);
};
private:
it can't be changed. */
void storage(PixelFormat fmt, unsigned size, unsigned lv = 0);
+ DEPRECATED void storage(PixelComponents c, unsigned s, unsigned l = 0)
+ { storage(make_pixelformat(c, UNSIGNED_BYTE), s, l); }
+
/** Allocates storage for the cube faces. The contents are initially
undefined. If storage has already been allocated, does nothing. */
void allocate(unsigned level);
image data must have dimensions and format compatible with the defined
storage. */
void image(TextureCubeFace face, unsigned level,
- PixelFormat fmt, DataType type, const void *data);
+ PixelComponents comp, DataType type, const void *data);
/** Updates a rectangular region of a face. Storage must be defined and
allocated beforehand. The update region must be fully inside the texture.
The data format must be compatible with the defined storage. */
void sub_image(TextureCubeFace face, unsigned level,
int x, int y, unsigned w, unsigned h,
- PixelFormat fmt, DataType type, const void *data);
+ PixelComponents comp, DataType type, const void *data);
void image(TextureCubeFace, const Graphics::Image &, bool = false);