undefined. If storage has already been allocated, does nothing. */
void allocate(unsigned level);
- /** Uploads image data to a face. Storage must be defined beforehand. The
- image data must have dimensions and format compatible with the defined
+ /** Updates the contents of a face. Storage must be defined beforehand.
+ The image data must have dimensions and format matching the defined
storage. */
- void image(TextureCubeFace face, unsigned level,
+ void image(TextureCubeFace face, unsigned level, const void *data);
+
+ DEPRECATED void image(TextureCubeFace face, unsigned level,
PixelComponents comp, DataType type, const void *data);
- /** Updates a rectangular region of a face. Storage must be defined and
- allocated beforehand. The update region must be fully inside the texture.
- The data format must be compatible with the defined storage. */
- void sub_image(TextureCubeFace face, unsigned level,
+ /** Updates a rectangular region of a face. Storage must be defined
+ beforehand. The image data must be in a format mathing the defined storage
+ and the update region must be fully inside the face. */
+ void sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned w, unsigned h, const void *data);
+
+ DEPRECATED void sub_image(TextureCubeFace face, unsigned level,
int x, int y, unsigned w, unsigned h,
PixelComponents comp, DataType type, const void *data);
- void image(TextureCubeFace, const Graphics::Image &, bool = false);
+ void image(TextureCubeFace, const Graphics::Image &);
+
+ DEPRECATED void image(TextureCubeFace, const Graphics::Image &, bool);
- virtual void image(const Graphics::Image &, unsigned, bool = false);
+ virtual void image(const Graphics::Image &, unsigned = 0);
using Texture::image;
unsigned get_size() const { return size; }