-#include "arb_texture_cube_map.h"
+#include <msp/gl/extensions/arb_texture_cube_map.h>
#include "bindable.h"
#include "error.h"
#include "texturecube.h"
const Vector3 &fv = get_face_direction(face);
const Vector3 &sv = get_s_direction(face);
const Vector3 &tv = get_t_direction(face);
- return Vector3(fv.x+s*sv.x, fv.y+t*tv.y, fv.z+s*sv.z+t*tv.z);
+ return fv+s*sv+t*tv;
}
} // namespace GL