+#include <msp/datafile/collection.h>
+#include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
+#include <msp/io/memory.h>
+#include <msp/strings/format.h>
#include "bindable.h"
#include "error.h"
-#include "extension.h"
+#include "pixelstore.h"
#include "texturecube.h"
using namespace std;
-namespace {
+namespace Msp {
+namespace GL {
-// An array to facilitate looping through the cube faces
-Msp::GL::TextureCubeFace faces[6] =
+TextureCubeFace TextureCube::face_order[6] =
{
- Msp::GL::POSITIVE_X,
- Msp::GL::NEGATIVE_X,
- Msp::GL::POSITIVE_Y,
- Msp::GL::NEGATIVE_Y,
- Msp::GL::POSITIVE_Z,
- Msp::GL::NEGATIVE_Z
+ POSITIVE_X,
+ NEGATIVE_X,
+ POSITIVE_Y,
+ NEGATIVE_Y,
+ POSITIVE_Z,
+ NEGATIVE_Z
};
-}
-
+Vector3 TextureCube::directions[6] =
+{
+ Vector3(1, 0, 0),
+ Vector3(-1, 0, 0),
+ Vector3(0, 1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, 1),
+ Vector3(0, 0, -1)
+};
-namespace Msp {
-namespace GL {
+unsigned TextureCube::orientations[12] =
+{
+ 5, 3,
+ 4, 3,
+ 0, 4,
+ 0, 5,
+ 0, 3,
+ 1, 3
+};
TextureCube::TextureCube():
Texture(GL_TEXTURE_CUBE_MAP),
size(0),
allocated(0)
{
- static RequireVersion _ver(1, 3);
+ static Require _req(ARB_texture_cube_map);
}
-void TextureCube::storage(PixelFormat fmt, unsigned sz)
+void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
{
if(size>0)
throw invalid_operation("TextureCube::storage");
if(sz==0)
throw invalid_argument("TextureCube::storage");
- ifmt = fmt;
+ set_internal_format(fmt);
size = sz;
+ levels = get_n_levels();
+ if(lv>0)
+ levels = min(levels, lv);
}
void TextureCube::allocate(unsigned level)
{
+ if(size==0)
+ throw invalid_operation("TextureCube::allocate");
+ if(level>=levels)
+ throw invalid_argument("TextureCube::allocate");
if(allocated&(1<<level))
return;
- for(unsigned i=0; i<6; ++i)
- image(faces[i], level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+ if(ARB_texture_storage)
+ {
+ BindRestore _bind(this);
+ glTexStorage2D(target, levels, ifmt, size, size);
+ allocated |= (1<<levels)-1;
+ }
+ else
+ {
+ PixelFormat base_fmt = get_base_pixelformat(ifmt);
+ DataType type = get_alloc_type(base_fmt);
+ for(unsigned i=0; i<6; ++i)
+ image(enumerate_faces(i), level, base_fmt, type, 0);
+ }
}
void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, DataType type, const void *data)
unsigned s = get_level_size(level);
if(s==0)
- throw invalid_argument("TextureCube::image");
+ throw out_of_range("TextureCube::image");
- Bind _bind(this, true);
- glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data);
+ if(ARB_texture_storage)
+ return sub_image(face, level, 0, 0, s, s, fmt, type, data);
+
+ BindRestore _bind(this);
+ glTexImage2D(face, level, ifmt, s, s, 0, get_upload_format(fmt), type, data);
// XXX Allocation should be tracked per-face, but we'll run out of bits
allocated |= 1<<level;
if(gen_mipmap && level==0)
{
- for(; s; s>>=1, ++level) ;
- allocated |= (1<<level)-1;
+ // TODO Only do this once all faces are created
+ auto_generate_mipmap();
+ allocated |= (1<<get_n_levels())-1;
+ }
+}
+
+void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
+{
+ if(size==0)
+ throw invalid_operation("TextureCube::sub_image");
+
+ BindRestore _bind(this);
+ allocate(level);
+
+ glTexSubImage2D(face, level, x, y, wd, ht, get_upload_format(fmt), type, data);
+
+ if(gen_mipmap && level==0)
+ auto_generate_mipmap();
+}
+
+void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb)
+{
+ unsigned w = img.get_width();
+ unsigned h = img.get_height();
+ PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+ if(size==0)
+ {
+ if(w!=h)
+ throw incompatible_data("TextureCube::image");
+
+ storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w);
}
+ else if(w!=size || h!=size)
+ throw incompatible_data("TextureCube::image");
+
+ PixelStore pstore = PixelStore::from_image(img);
+ BindRestore _bind_ps(pstore);
+
+ image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
}
-unsigned TextureCube::get_level_size(unsigned level)
+void TextureCube::image(const Graphics::Image &img, bool srgb)
+{
+ unsigned w = img.get_width();
+ unsigned h = img.get_height();
+
+ if(h!=w*6)
+ throw incompatible_data("TextureCube::image");
+ h /= 6;
+
+ PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+ if(size==0)
+ {
+ unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
+ storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, l);
+ }
+ else if(w!=size || h!=size)
+ throw incompatible_data("TextureCube::image");
+
+ PixelStore pstore = PixelStore::from_image(img);
+ BindRestore _bind_ps(pstore);
+
+ const char *cdata = reinterpret_cast<const char *>(img.get_data());
+ unsigned face_size = img.get_stride()*size;
+ for(unsigned i=0; i<6; ++i)
+ image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size);
+}
+
+unsigned TextureCube::get_n_levels() const
+{
+ unsigned n = 0;
+ for(unsigned s=size; s; s>>=1, ++n) ;
+ return n;
+}
+
+unsigned TextureCube::get_level_size(unsigned level) const
{
return size>>level;
}
+TextureCubeFace TextureCube::enumerate_faces(unsigned i)
+{
+ if(i>=6)
+ throw out_of_range("TextureCube::enumerate_faces");
+ return face_order[i];
+}
+
+unsigned TextureCube::get_face_index(TextureCubeFace face)
+{
+ switch(face)
+ {
+ case POSITIVE_X: return 0;
+ case NEGATIVE_X: return 1;
+ case POSITIVE_Y: return 2;
+ case NEGATIVE_Y: return 3;
+ case POSITIVE_Z: return 4;
+ case NEGATIVE_Z: return 5;
+ default: throw invalid_argument("TextureCube::get_face_index");
+ }
+}
+
+const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
+{
+ return directions[get_face_index(face)];
+}
+
+const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
+{
+ return directions[orientations[get_face_index(face)*2]];
+}
+
+const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
+{
+ return directions[orientations[get_face_index(face)*2+1]];
+}
+
+Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
+{
+ float s = (u+0.5f)*2.0f/size-1.0f;
+ float t = (v+0.5f)*2.0f/size-1.0f;
+ const Vector3 &fv = get_face_direction(face);
+ const Vector3 &sv = get_s_direction(face);
+ const Vector3 &tv = get_t_direction(face);
+ return fv+s*sv+t*tv;
+}
+
+UInt64 TextureCube::get_data_size() const
+{
+ return id ? size*size*6*get_pixel_size(ifmt) : 0;
+}
+
+
+TextureCube::Loader::Loader(TextureCube &t):
+ DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
+{
+ init();
+}
+
+TextureCube::Loader::Loader(TextureCube &t, Collection &c):
+ DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
+{
+ init();
+}
+
+void TextureCube::Loader::init()
+{
+ add("external_image", &Loader::external_image);
+ add("image_data", &Loader::image_data);
+ add("raw_data", &Loader::raw_data);
+ add("storage", &Loader::storage);
+}
+
+void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
+{
+ Graphics::Image img;
+ RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
+ img.load_io(*io);
+
+ obj.image(face, img, srgb);
+}
+
+void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
+{
+ Graphics::Image img;
+ IO::Memory mem(data.data(), data.size());
+ img.load_io(mem);
+
+ obj.image(face, img, srgb);
+}
+
+void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
+{
+ obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
+}
+
+void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
+{
+ if(srgb)
+ fmt = get_srgb_pixelformat(fmt);
+ obj.storage(fmt, s);
+}
+
+
+void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
+{
+ const string &str = conv.get();
+ if(str=="POSITIVE_X")
+ face = POSITIVE_X;
+ else if(str=="NEGATIVE_X")
+ face = NEGATIVE_X;
+ else if(str=="POSITIVE_Y")
+ face = POSITIVE_Y;
+ else if(str=="NEGATIVE_Y")
+ face = NEGATIVE_Y;
+ else if(str=="POSITIVE_Z")
+ face = POSITIVE_Z;
+ else if(str=="NEGATIVE_Z")
+ face = NEGATIVE_Z;
+ else
+ throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
+}
+
} // namespace GL
} // namespace Msp