height times its depth.
Deprecated in favor of the base class version.*/
- void load_image(const std::string &fn, int dp = -1);
+ DEPRECATED void load_image(const std::string &fn, int dp = -1);
using Texture::load_image;
If srgb is true and storage is determined by this call, then an sRGB pixel
format will be used. */
- virtual void image(const Graphics::Image &, bool = false);
+ virtual void image(const Graphics::Image &, unsigned, bool = false);
+
+ using Texture::image;
unsigned get_width() const { return width; }
unsigned get_height() const { return height; }