]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.cpp
Remove the culler abstraction and move frustum culling to Scene
[libs/gl.git] / source / texture3d.cpp
index 3846ef1c1294e18d78b183e4208366648c76a46f..7b9c3590ef6bc7eb8e936e20816c36549bbdec2c 100644 (file)
@@ -13,6 +13,7 @@ namespace GL {
 
 Texture3D::Texture3D():
        Texture(GL_TEXTURE_3D),
+       ifmt(RGB),
        width(0),
        height(0),
        depth(0),
@@ -59,6 +60,7 @@ void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void
        allocated |= 1<<level;
        if(gen_mipmap && level==0)
        {
+               auto_generate_mipmap();
                for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
                allocated |= (1<<level)-1;
        }
@@ -135,5 +137,10 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne
                d = 1;
 }
 
+UInt64 Texture3D::get_data_size() const
+{
+       return id ? width*height*depth*get_pixel_size(ifmt) : 0;
+}
+
 } // namespace GL
 } // namespace Msp