Texture3D::Texture3D():
Texture(GL_TEXTURE_3D),
+ ifmt(RGB),
width(0),
height(0),
depth(0),
unsigned d = depth;
get_level_size(level, w, h, d);
- Bind _bind(this, true);
+ BindRestore _bind(this);
glTexImage3D(target, level, ifmt, width, height, depth, 0, fmt, type, data);
allocated |= 1<<level;
if(gen_mipmap && level==0)
{
+ auto_generate_mipmap();
for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
allocated |= (1<<level)-1;
}
allocate(level);
- Bind _bind(this, true);
+ BindRestore _bind(this);
glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
}
throw incompatible_data("Texture3D::load_image");
PixelStore pstore = PixelStore::from_image(img);
- Bind _bind_ps(pstore, true);
+ BindRestore _bind_ps(pstore);
image(0, fmt, UNSIGNED_BYTE, img.get_data());
}
d = 1;
}
+UInt64 Texture3D::get_data_size() const
+{
+ return id ? width*height*depth*get_pixel_size(ifmt) : 0;
+}
+
} // namespace GL
} // namespace Msp