namespace Msp {
namespace GL {
+Texture3D::Texture3D(GLenum t):
+ Texture(t),
+ ifmt(RGB),
+ width(0),
+ height(0),
+ depth(0),
+ allocated(0)
+{ }
+
Texture3D::Texture3D():
Texture(GL_TEXTURE_3D),
ifmt(RGB),
throw invalid_operation("Texture3D::storage");
if(wd==0 || ht==0 || dp==0)
throw invalid_argument("Texture3D::storage");
+
+ if(MSP_sized_internal_formats)
+ fmt = get_sized_pixelformat(fmt);
require_pixelformat(fmt);
+ ifmt = fmt;
width = wd;
height = ht;
depth = dp;
- ifmt = fmt;
}
void Texture3D::allocate(unsigned level)
{
w >>= level;
h >>= level;
- d >>= level;
+ if(target!=GL_TEXTURE_2D_ARRAY)
+ d >>= level;
if(!w && (h || d))
w = 1;