#include <cmath>
+#include <msp/core/raii.h>
+#include <msp/gl/extensions/arb_direct_state_access.h>
+#include <msp/gl/extensions/arb_texture_storage.h>
+#include <msp/gl/extensions/ext_texture3d.h>
+#include <msp/gl/extensions/ext_texture_array.h>
#include <msp/graphics/image.h>
#include "bindable.h"
#include "error.h"
-#include "extension.h"
+#include "pixelstore.h"
#include "texture3d.h"
-#include "version_1_2.h"
using namespace std;
namespace Msp {
namespace GL {
+Texture3D::Texture3D(GLenum t):
+ Texture(t),
+ width(0),
+ height(0),
+ depth(0),
+ allocated(0)
+{ }
+
Texture3D::Texture3D():
Texture(GL_TEXTURE_3D),
width(0),
depth(0),
allocated(0)
{
- static RequireVersion _ver(1, 2);
+ static Require _req(EXT_texture3D);
}
-void Texture3D::storage(PixelFormat f, unsigned w, unsigned h, unsigned d)
+void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
{
if(width>0)
throw invalid_operation("Texture3D::storage");
- if(w==0 || h==0 || d==0)
+ if(wd==0 || ht==0 || dp==0)
throw invalid_argument("Texture3D::storage");
- width = w;
- height = h;
- depth = d;
- ifmt = f;
+ set_format(fmt);
+ width = wd;
+ height = ht;
+ depth = dp;
+ levels = get_n_levels();
+ if(lv>0)
+ levels = min(levels, lv);
}
void Texture3D::allocate(unsigned level)
{
+ if(width==0 || height==0 || depth==0)
+ throw invalid_operation("Texture3D::allocate");
+ if(level>=levels)
+ throw invalid_argument("Texture3D::allocate");
if(allocated&(1<<level))
return;
- image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
+ if(ARB_texture_storage)
+ {
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
+ if(ARB_direct_state_access)
+ glTextureStorage3D(id, levels, storage_fmt, width, height, depth);
+ else
+ glTexStorage3D(target, levels, storage_fmt, width, height, depth);
+ apply_swizzle();
+ allocated |= (1<<levels)-1;
+ }
+ else
+ image(level, 0);
}
-void Texture3D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
+void Texture3D::image(unsigned level, const void *data)
{
if(width==0 || height==0 || depth==0)
throw invalid_operation("Texture3D::image");
unsigned d = depth;
get_level_size(level, w, h, d);
- Bind _bind(this, true);
- glTexImage3D(target, level, ifmt, width, height, depth, 0, fmt, type, data);
+ if(ARB_texture_storage)
+ return sub_image(level, 0, 0, 0, w, h, d, data);
+
+ BindRestore _bind(this);
+
+ if(!allocated)
+ {
+ glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+ apply_swizzle();
+ }
+
+ PixelComponents comp = get_components(storage_fmt);
+ DataType type = get_component_type(storage_fmt);
+ glTexImage3D(target, level, storage_fmt, width, height, depth, 0, comp, type, data);
allocated |= 1<<level;
- if(gen_mipmap && level==0)
+ if(auto_gen_mipmap && level==0)
{
- for(; (w || h || d); w>>=1, h>>=1, d>>=1, ++level) ;
- allocated |= (1<<level)-1;
+ generate_mipmap();
+ allocated |= (1<<levels)-1;
}
}
-void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelFormat fmt, DataType type, const void *data)
+void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
+{
+ if(comp!=get_components(format) || type!=get_component_type(format))
+ throw incompatible_data("Texture3D::image");
+ image(level, data);
+}
+
+void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
{
if(width==0 || height==0 || depth==0)
throw invalid_operation("Texture3D::image");
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
allocate(level);
- Bind _bind(this, true);
- glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data);
+ PixelComponents comp = get_components(storage_fmt);
+ DataType type = get_component_type(storage_fmt);
+ if(ARB_direct_state_access)
+ glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
+ else
+ glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
+
+ if(auto_gen_mipmap && level==0)
+ generate_mipmap();
}
-void Texture3D::load_image(const string &fn, int dp)
+void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
{
- Graphics::Image img;
- img.load_file(fn);
+ if(comp!=get_components(format) || type!=get_component_type(format))
+ throw incompatible_data("Texture3D::sub_image");
+ sub_image(level, x, y, z, wd, ht, dp, data);
+}
+void Texture3D::image(const Graphics::Image &img, unsigned lv)
+{
unsigned w = img.get_width();
unsigned h = img.get_height();
- unsigned d = 1;
- if(dp==-1)
- {
- if(h%w)
- throw incompatible_data("Texture3D::load_image");
- d = h/w;
- h = w;
- }
- else if(dp==-2)
- {
- for(d=h; d*d>h; d>>=2) ;
- for(; d*d<h; ++d) ;
- if(d*d!=h)
- throw incompatible_data("Texture3D::load_image");
- h = d;
- }
- else if(dp>0)
- d = dp;
+ if(h%w)
+ throw incompatible_data("Texture3D::load_image");
+ unsigned d = h/w;
+ h = w;
- PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+ PixelFormat fmt = pixelformat_from_image(img);
if(width==0)
- storage(fmt, w, h, d);
+ storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
else if(w!=width || h!=height || d!=depth)
throw incompatible_data("Texture3D::load_image");
- image(0, fmt, UNSIGNED_INT, img.get_data());
+ PixelStore pstore = PixelStore::from_image(img);
+ BindRestore _bind_ps(pstore);
+
+ image(0, img.get_pixels());
}
-void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d)
+unsigned Texture3D::get_n_levels() const
+{
+ unsigned s = max(width, height);
+ if(target!=GL_TEXTURE_2D_ARRAY)
+ s = max(s, depth);
+ unsigned n = 0;
+ for(; s; s>>=1, ++n) ;
+ return n;
+}
+
+void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const
{
w >>= level;
h >>= level;
- d >>= level;
+ if(target!=GL_TEXTURE_2D_ARRAY)
+ d >>= level;
if(!w && (h || d))
w = 1;
d = 1;
}
+UInt64 Texture3D::get_data_size() const
+{
+ return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
+}
+
+
+Texture3D::Loader::Loader(Texture3D &t):
+ DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
+{
+ init();
+}
+
+Texture3D::Loader::Loader(Texture3D &t, Collection &c):
+ DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
+{
+ init();
+}
+
+void Texture3D::Loader::init()
+{
+ add("raw_data", &Loader::raw_data);
+ add("storage", &Loader::storage);
+ add("storage", &Loader::storage_levels);
+}
+
+void Texture3D::Loader::raw_data(const string &data)
+{
+ obj.image(0, data.data());
+}
+
+void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
+{
+ obj.storage(fmt, w, h, d);
+}
+
+void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l)
+{
+ obj.storage(fmt, w, h, d, l);
+}
+
} // namespace GL
} // namespace Msp