Texture2DArray();
- void layer_image(unsigned, unsigned, PixelFormat, DataType, const void *);
+ void layer_image(unsigned, unsigned, const void *);
+ DEPRECATED void layer_image(unsigned, unsigned, PixelComponents, DataType, const void *);
void layer_image(unsigned, unsigned, const Graphics::Image &);
unsigned get_layers() const { return get_depth(); }