#include <string>
#include <msp/datafile/loader.h>
+#include <msp/gbase/image.h>
#include "pixelformat.h"
#include "texture.h"
namespace Msp {
namespace GL {
-class Image;
-
/**
Two-dimensional texture class. This is the most common type of texture.
*/
sizei get_height() const { return height; }
private:
- void image(const Image &);
+ void image(const Graphics::Image &);
};
} // namespace GL