class Texture2D: public Texture
{
public:
- class Loader: public Texture::Loader
+ class Loader: public Msp::DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>
{
public:
Loader(Texture2D &);
void image(const Graphics::Image &);
public:
- unsigned get_width() const { return width; }
+ unsigned get_width() const { return width; }
unsigned get_height() const { return height; }
private: