#define MSP_GL_TEXTURE2D_H_
#include <string>
-#include <msp/gbase/image.h>
+#include <msp/graphics/image.h>
#include "datatype.h"
#include "pixelformat.h"
#include "texture.h"
private:
void image(const Graphics::Image &);
- void require_storage();
void get_level_size(unsigned, unsigned &, unsigned &);
};