#define MSP_GL_TEXTURE2D_H_
#include <string>
+#include <msp/gbase/image.h>
+#include "datatype.h"
#include "pixelformat.h"
#include "texture.h"
*/
class Texture2D: public Texture
{
+public:
+ class Loader: public Texture::Loader
+ {
+ public:
+ Loader(Texture2D &);
+ private:
+ void image_data(const std::string &);
+ void raw_data(const std::string &);
+ void storage(PixelFormat, unsigned, unsigned, unsigned);
+ };
+
private:
PixelFormat ifmt;
- sizei width;
- sizei height;
+ unsigned width;
+ unsigned height;
int border;
public:
Defines the texture storage. This function may only be successfully called
once.
*/
- void storage(PixelFormat fmt, sizei wd, sizei ht, int brd);
+ void storage(PixelFormat fmt, unsigned wd, unsigned ht, int brd);
/**
Uploads an image to the texture. storage() must have been called prior to
this, and the image must have dimensions conforming to the specified
storage.
*/
- void image(int level, PixelFormat fmt, GLenum type, const void *data);
+ void image(int level, PixelFormat fmt, DataType type, const void *data);
/**
Uploads a sub-image into the texture. Unlike full image upload, there are
no constraints on the size of the sub-image.
*/
- void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, GLenum type, const void *data);
+ void sub_image(int level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data);
/**
Loads an image from a file and uploads it to the texture. If storage() has
*/
void load_image(const std::string &fn);
- sizei get_width() const { return width; }
- sizei get_height() const { return height; }
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
+
+private:
+ void image(const Graphics::Image &);
};
} // namespace GL