Graphics::Image img;
img.load_memory(data.data(), data.size());
- static_cast<Texture2D &>(tex).image(img);
+ static_cast<Texture2D &>(obj).image(img);
}
void Texture2D::Loader::raw_data(const string &data)
{
- Texture2D &t2d=static_cast<Texture2D &>(tex);;
+ Texture2D &t2d=static_cast<Texture2D &>(obj);
t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
}
void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned b)
{
- static_cast<Texture2D &>(tex).storage(fmt, w, h, b);
+ static_cast<Texture2D &>(obj).storage(fmt, w, h, b);
}
} // namespace GL