]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture2d.cpp
Use sizeof when passing buffer size
[libs/gl.git] / source / texture2d.cpp
index be4e1a112d08e8c02f189fbcd951dce4dfcdcf2c..7a9701f5e616f448465c1335f695b871d3d34d04 100644 (file)
@@ -1,5 +1,7 @@
+#include <msp/io/memory.h>
 #include "bindable.h"
 #include "error.h"
+#include "pixelstore.h"
 #include "texture2d.h"
 
 using namespace std;
@@ -20,6 +22,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
                throw invalid_operation("Texture2D::storage");
        if(wd==0 || ht==0)
                throw invalid_argument("Texture2D::storage");
+       require_pixelformat(fmt);
 
        ifmt = fmt;
        width = wd;
@@ -79,10 +82,13 @@ void Texture2D::image(const Graphics::Image &img)
        unsigned h = img.get_height();
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-               storage(fmt, w, h);
+               storage(storage_pixelformat_from_graphics(img.get_format()), w, h);
        else if(w!=width || h!=height)
                throw incompatible_data("Texture2D::image");
 
+       PixelStore pstore = PixelStore::from_image(img);
+       Bind _bind_ps(pstore, true);
+
        image(0, fmt, UNSIGNED_BYTE, img.get_data());
 }
 
@@ -99,7 +105,7 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
 
 
 Texture2D::Loader::Loader(Texture2D &t):
-       Texture::Loader(t)
+       DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
 {
        add("image_data", &Loader::image_data);
        add("raw_data", &Loader::raw_data);
@@ -110,20 +116,20 @@ Texture2D::Loader::Loader(Texture2D &t):
 void Texture2D::Loader::image_data(const string &data)
 {
        Graphics::Image img;
-       img.load_memory(data.data(), data.size());
+       IO::Memory mem(data.data(), data.size());
+       img.load_io(mem);
 
-       static_cast<Texture2D &>(obj).image(img);
+       obj.image(img);
 }
 
 void Texture2D::Loader::raw_data(const string &data)
 {
-       Texture2D &t2d = static_cast<Texture2D &>(obj);
-       t2d.image(0, t2d.ifmt, UNSIGNED_BYTE, data.data());
+       obj.image(0, obj.ifmt, UNSIGNED_BYTE, data.data());
 }
 
 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
 {
-       static_cast<Texture2D &>(obj).storage(fmt, w, h);
+       obj.storage(fmt, w, h);
 }
 
 void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)