-#include <msp/io/memory.h>
#include "bindable.h"
#include "buffer.h"
#include "error.h"
throw invalid_operation("Texture2D::storage");
if(wd==0 || ht==0)
throw invalid_argument("Texture2D::storage");
+
+ if(MSP_sized_internal_formats)
+ fmt = get_sized_pixelformat(fmt);
require_pixelformat(fmt);
ifmt = fmt;
glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
}
-void Texture2D::load_image(const string &fn, bool srgb)
-{
- Graphics::Image img;
- img.load_file(fn);
-
- image(img, srgb);
-}
-
void Texture2D::image(const Graphics::Image &img, bool srgb)
{
image(img, srgb, false);
void Texture2D::Loader::init()
{
- add("image_data", &Loader::image_data);
add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
- add("storage", &Loader::storage_b);
-}
-
-void Texture2D::Loader::image_data(const string &data)
-{
- Graphics::Image img;
- IO::Memory mem(data.data(), data.size());
- img.load_io(mem);
-
- obj.image(img, srgb);
}
void Texture2D::Loader::raw_data(const string &data)
obj.storage(fmt, w, h);
}
-void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
-{
- storage(fmt, w, h);
-}
-
Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
texture(t),