private:
unsigned width;
+ unsigned levels;
unsigned allocated;
public:
Texture1D();
- void storage(PixelFormat, unsigned);
+ void storage(PixelFormat, unsigned, unsigned = 0);
void allocate(unsigned);
void image(unsigned, PixelFormat, DataType, const void *);
void sub_image(unsigned, int, unsigned, PixelFormat, DataType, const void *);
- virtual void image(const Graphics::Image &, bool = false);
+ virtual void image(const Graphics::Image &, unsigned, bool = false);
+ using Texture::image;
unsigned get_width() const { return width; }
private: