#ifndef MSP_GL_TEXTURE1D_H_
#define MSP_GL_TEXTURE1D_H_
-#include "datatype.h"
-#include "pixelformat.h"
#include "texture.h"
namespace Msp {
private:
unsigned get_level_size(unsigned);
+
+public:
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
};
} // namespace GL