unsigned w = get_level_size(level);
- BindRestore _bind(this);
if(ARB_texture_storage)
return sub_image(level, 0, w, fmt, type, data);
+ BindRestore _bind(this);
glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
allocated |= 1<<level;
if(width==0)
throw invalid_operation("Texture3D::image");
+ BindRestore _bind(this);
allocate(level);
- BindRestore _bind(this);
glTexSubImage1D(target, level, x, wd, fmt, type, data);
if(gen_mipmap && level==0)