]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture1d.cpp
Simplify applying texture swizzling
[libs/gl.git] / source / texture1d.cpp
index d09a9570306e077b771d31dce598757e2fc715fb..b50f8cf444c0c9fb1435ce97e756ffc1330b59c2 100644 (file)
@@ -44,13 +44,12 @@ void Texture1D::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
+               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
                if(ARB_direct_state_access)
                        glTextureStorage1D(id, levels, ifmt, width);
                else
-               {
-                       BindRestore _bind(this);
                        glTexStorage1D(target, levels, ifmt, width);
-               }
+               apply_swizzle();
                allocated |= (1<<levels)-1;
        }
        else
@@ -73,7 +72,10 @@ void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void
        BindRestore _bind(this);
 
        if(!allocated)
+       {
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
        glTexImage1D(target, level, ifmt, w, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;
@@ -110,10 +112,7 @@ void Texture1D::image(const Graphics::Image &img, unsigned lv, bool srgb)
        unsigned w = img.get_width();
        PixelFormat fmt = pixelformat_from_graphics(img.get_format());
        if(width==0)
-       {
-               unsigned l = (is_mipmapped(min_filter) ? lv : 1);
-               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, l);
-       }
+               storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, lv);
        else if(w!=width)
                throw incompatible_data("Texture1D::image");
 
@@ -154,6 +153,7 @@ void Texture1D::Loader::init()
 {
        add("raw_data", &Loader::raw_data);
        add("storage", &Loader::storage);
+       add("storage", &Loader::storage_levels);
 }
 
 void Texture1D::Loader::raw_data(const string &data)
@@ -166,5 +166,10 @@ void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
        obj.storage(fmt, w);
 }
 
+void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
+{
+       obj.storage(fmt, w, l);
+}
+
 } // namespace GL
 } // namespace Msp