if(ARB_texture_storage)
{
+ Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
if(ARB_direct_state_access)
glTextureStorage1D(id, levels, ifmt, width);
else
- {
- BindRestore _bind(this);
glTexStorage1D(target, levels, ifmt, width);
- }
+ apply_swizzle();
allocated |= (1<<levels)-1;
}
else
BindRestore _bind(this);
if(!allocated)
+ {
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+ apply_swizzle();
+ }
glTexImage1D(target, level, ifmt, w, 0, get_upload_format(fmt), type, data);
allocated |= 1<<level;
{
add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
+ add("storage", &Loader::storage_levels);
}
void Texture1D::Loader::raw_data(const string &data)
obj.storage(fmt, w);
}
+void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
+{
+ obj.storage(fmt, w, l);
+}
+
} // namespace GL
} // namespace Msp