throw invalid_operation("Texture1D::storage");
if(wd==0)
throw invalid_argument("Texture1D::storage");
+
+ if(MSP_sized_internal_formats)
+ fmt = get_sized_pixelformat(fmt);
require_pixelformat(fmt);
ifmt = fmt;
if(gen_mipmap && level==0)
{
auto_generate_mipmap();
- for(; w; w>>=1, ++level) ;
- allocated |= (1<<level)-1;
+ allocated |= (1<<get_n_levels())-1;
}
}
+void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelFormat fmt, DataType type, const void *data)
+{
+ if(width==0)
+ throw invalid_operation("Texture3D::image");
+
+ allocate(level);
+
+ BindRestore _bind(this);
+ glTexSubImage1D(target, level, x, wd, fmt, type, data);
+}
+
void Texture1D::image(const Graphics::Image &img, bool srgb)
{
if(img.get_height()!=1)
image(0, fmt, UNSIGNED_BYTE, img.get_data());
}
-unsigned Texture1D::get_level_size(unsigned level)
+unsigned Texture1D::get_n_levels() const
+{
+ unsigned n = 0;
+ for(unsigned s=width; s; s>>=1, ++n) ;
+ return n;
+}
+
+unsigned Texture1D::get_level_size(unsigned level) const
{
return width>>level;
}