#include <msp/datafile/objectloader.h>
#include "gl.h"
#include "predicate.h"
+#include "resource.h"
namespace Msp {
namespace GL {
If texture coordinates fall outside of the principal range of the texture,
wrapping is applied. The default for all directions is REPEAT.
*/
-class Texture
+class Texture: public Resource
{
protected:
- class Loader: public DataFile::ObjectLoader<Texture>
+ class Loader: public DataFile::CollectionObjectLoader<Texture>
{
+ protected:
+ bool srgb;
+
public:
Loader(Texture &);
+ Loader(Texture &, Collection &);
private:
+ void init();
+
void filter(TextureFilter);
void generate_mipmap(bool);
void mag_filter(TextureFilter);
Predicate cmp_func;
mutable int dirty_params;
- Texture(GLenum);
+ Texture(GLenum, ResourceManager * = 0);
Texture(const Texture &);
Texture &operator=(const Texture &);
public:
when a texture image is uploaded. */
void set_generate_mipmap(bool);
+protected:
+ void auto_generate_mipmap();
+
+public:
/** Sets depth texture comparison. Has no effect on other formats. When
comparison is enabled, the third component of the texture coordinate is
compared against the texel value, and the result is returned as the texture
static const Texture *current(unsigned = 0);
static void unbind() { unbind_from(0); }
static void unbind_from(unsigned);
+
+ virtual UInt64 get_data_size() const { return 0; }
};
} // namespace GL