public:
Loader(Texture &);
private:
+ void filter(TextureFilter);
void generate_mipmap(bool);
void mag_filter(TextureFilter);
void max_anisotropy(float);
public:
void set_min_filter(TextureFilter);
void set_mag_filter(TextureFilter);
+
+ /** Sets filter for both minification and magnification. Since mipmapping
+ is not applicable to magnification, LINEAR is used instead. */
+ void set_filter(TextureFilter);
+
void set_max_anisotropy(float);
/** Sets the wrapping mode for all coordinates. */