namespace Msp {
namespace GL {
+class Resources;
+
enum TextureFilter
{
/// No filtering
class Texture
{
protected:
- class Loader: public DataFile::ObjectLoader<Texture>
+ class Loader: public DataFile::CollectionObjectLoader<Texture>
{
+ protected:
+ bool srgb;
+
public:
Loader(Texture &);
+ Loader(Texture &, Collection &);
private:
+ void init();
+
+ void filter(TextureFilter);
void generate_mipmap(bool);
void mag_filter(TextureFilter);
void max_anisotropy(float);
public:
void set_min_filter(TextureFilter);
void set_mag_filter(TextureFilter);
+
+ /** Sets filter for both minification and magnification. Since mipmapping
+ is not applicable to magnification, LINEAR is used instead. */
+ void set_filter(TextureFilter);
+
void set_max_anisotropy(float);
/** Sets the wrapping mode for all coordinates. */
GLenum get_target() const { return target; }
unsigned get_id() const { return id; }
- void bind() const;
+ void bind() const { bind_to(0); }
void bind_to(unsigned) const;
- static const Texture *current();
- static void unbind();
+ static const Texture *current(unsigned = 0);
+ static void unbind() { unbind_from(0); }
static void unbind_from(unsigned);
};