void Texture::set_internal_format(PixelFormat fmt)
{
- if(!get_component_size(fmt) && MSP_sized_internal_formats)
- {
- unsigned size = (fmt==DEPTH_COMPONENT ? get_gl_api()==OPENGL_ES2 ? 2 : 4 : 1);
- fmt = get_sized_pixelformat(fmt, size);
- }
+ if(!get_component_size(fmt) && OES_required_internalformat)
+ fmt = get_default_sized_pixelformat(fmt);
FormatSwizzle swiz = NO_SWIZZLE;
if(ARB_texture_rg && ARB_texture_swizzle)