#include <msp/gl/extensions/arb_shadow.h>
+#include <msp/gl/extensions/ext_framebuffer_object.h>
#include <msp/gl/extensions/ext_texture3d.h>
#include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
#include <msp/gl/extensions/sgis_generate_mipmap.h>
+#include <msp/io/memory.h>
#include <msp/strings/format.h>
#include "error.h"
#include "resourcemanager.h"
glDeleteTextures(1, &id);
}
+DataType Texture::get_alloc_type(PixelFormat fmt)
+{
+ return (fmt==DEPTH_COMPONENT ? UNSIGNED_SHORT : UNSIGNED_BYTE);
+}
+
void Texture::update_parameter(int mask) const
{
if(TexUnit::current().get_texture()!=this)
if(gm)
static Require _req(SGIS_generate_mipmap);
gen_mipmap = gm;
- update_parameter(GENERATE_MIPMAP);
+ if(get_gl_api()!=OPENGL_ES2)
+ update_parameter(GENERATE_MIPMAP);
+}
+
+void Texture::auto_generate_mipmap()
+{
+ if(get_gl_api()==OPENGL_ES2)
+ {
+ // glGenerateMipmap is defined here
+ static Require _req(EXT_framebuffer_object);
+ glGenerateMipmap(target);
+ }
}
void Texture::set_compare_enabled(bool c)
{
- static Require _req(ARB_shadow);
+ if(c)
+ static Require _req(ARB_shadow);
compare = c;
update_parameter(COMPARE);
}
update_parameter(COMPARE_FUNC);
}
+void Texture::load_image(const string &fn, bool srgb)
+{
+ Graphics::Image img;
+ img.load_file(fn);
+
+ image(img, srgb);
+}
+
void Texture::bind_to(unsigned i) const
{
if(!id)
else
srgb = false;
+ add("external_image", &Loader::external_image);
add("filter", &Loader::filter);
add("max_anisotropy", &Loader::max_anisotropy);
add("generate_mipmap", &Loader::generate_mipmap);
+ add("image_data", &Loader::image_data);
add("mag_filter", &Loader::mag_filter);
add("min_filter", &Loader::min_filter);
add("wrap", &Loader::wrap);
add("wrap_t", &Loader::wrap_t);
}
+void Texture::Loader::external_image(const string &fn)
+{
+ Graphics::Image img;
+ RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
+ img.load_io(*io);
+
+ obj.image(img, srgb);
+}
+
void Texture::Loader::filter(TextureFilter f)
{
obj.set_filter(f);
obj.set_generate_mipmap(gm);
}
+void Texture::Loader::image_data(const string &data)
+{
+ Graphics::Image img;
+ IO::Memory mem(data.data(), data.size());
+ img.load_io(mem);
+
+ obj.image(img, srgb);
+}
+
void Texture::Loader::mag_filter(TextureFilter f)
{
obj.set_mag_filter(f);