}
}
+ legacy = (legacy && is_legacy_target(target));
+
TexUnit &unit = TexUnit::get_unit(i);
const Texture *old = unit.get_texture();
bool old_legacy = unit.get_texture_legacy();
}
}
+bool Texture::is_legacy_target(GLenum target)
+{
+ return target<GL_TEXTURE_1D_ARRAY;
+}
+
Texture::Loader::Loader(Texture &t):
DataFile::CollectionObjectLoader<Texture>(t, 0)