+#include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
+#include <msp/gl/extensions/sgis_generate_mipmap.h>
#include <msp/strings/format.h>
#include "error.h"
-#include "sgis_generate_mipmap.h"
#include "texture.h"
#include "texunit.h"
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
if(mask&MAG_FILTER)
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
+ if(mask&MAX_ANISOTROPY)
+ glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
if(mask&WRAP_S)
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
if(mask&WRAP_T)
update_parameter(MAG_FILTER);
}
+void Texture::set_max_anisotropy(float a)
+{
+ if(a<1.0f)
+ throw invalid_argument("Texture::set_max_anisotropy");
+ else if(a>1.0f)
+ static Require _req(EXT_texture_filter_anisotropic);
+ max_anisotropy = a;
+ update_parameter(MAX_ANISOTROPY);
+}
+
void Texture::set_wrap(TextureWrap w)
{
set_wrap_s(w);
Texture::Loader::Loader(Texture &t):
DataFile::ObjectLoader<Texture>(t)
{
+ add("max_anisotropy", &Loader::max_anisotropy);
add("generate_mipmap", &Loader::generate_mipmap);
add("mag_filter", &Loader::mag_filter);
add("min_filter", &Loader::min_filter);
obj.set_mag_filter(f);
}
+void Texture::Loader::max_anisotropy(float a)
+{
+ obj.set_max_anisotropy(a);
+}
+
void Texture::Loader::min_filter(TextureFilter f)
{
obj.set_min_filter(f);