-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2008 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#include "texenv.h"
#include "texunit.h"
void TexEnv::set_mode(TexEnvMode m)
{
mode = m;
- if(current()==this)
+ if(TexUnit::current().get_texenv()==this)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
}
void TexEnv::set_color(const Color &c)
{
color = c;
- if(current()==this)
+ if(TexUnit::current().get_texenv()==this)
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &color.r);
}
-void TexEnv::bind() const
+void TexEnv::bind_to(unsigned i) const
{
- if(TexUnit::current().set_texenv(this))
+ TexUnit &unit = TexUnit::get_unit(i);
+ if(unit.set_texenv(this))
{
+ unit.bind();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &color.r);
}
}
-const TexEnv *TexEnv::current()
+const TexEnv *TexEnv::current(unsigned i)
{
- return TexUnit::current().get_texenv();
+ return TexUnit::get_unit(i).get_texenv();
}
-void TexEnv::unbind()
+void TexEnv::unbind_from(unsigned i)
{
- if(TexUnit::current().set_texenv(0))
+ TexUnit &unit = TexUnit::get_unit(i);
+ if(unit.set_texenv(0))
{
+ unit.bind();
Color black(0, 0, 0, 0);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, MODULATE);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &black.r);