PassMap passes;
public:
- RenderPass &add_pass(const GL::Tag &);
- bool has_pass(const GL::Tag &) const;
- const RenderPass &get_pass(const GL::Tag &) const;
+ RenderPass &add_pass(const Tag &);
+ bool has_pass(const Tag &) const;
+ const RenderPass &get_pass(const Tag &) const;
const PassMap &get_passes() const { return passes; }
void replace_texture(const std::string &, const Texture &);
bool has_shaders() const;