#ifndef TECHNIQUE_H_
#define TECHNIQUE_H_
-#include "objectpass.h"
+#include "renderpass.h"
namespace Msp {
namespace GL {
class Loader: public Msp::DataFile::CollectionObjectLoader<Technique>
{
public:
+ Loader(Technique &);
Loader(Technique &, Collection &);
private:
+ void init();
void inherit(const std::string &);
void pass(const std::string &);
};