InheritLoader(Technique &, Collection &);
private:
- void texture(const std::string &, const std::string &);
+ void texture(unsigned, const std::string &);
};
typedef std::map<Tag, RenderPass> PassMap;
PassMap passes;
public:
+ RenderPass &add_pass(const GL::Tag &);
bool has_pass(const GL::Tag &) const;
const RenderPass &get_pass(const GL::Tag &) const;
const PassMap &get_passes() const { return passes; }