delete pipeline;
}
+void Stage::set_camera(const GL::Camera &c)
+{
+ camera.set_object_matrix(c.get_object_matrix());
+ camera.set_up_direction(c.get_up_direction());
+ camera.set_field_of_view(c.get_field_of_view());
+ camera.set_depth_clip(c.get_near_clip(), c.get_far_clip());
+}
+
Stage::UseInView::UseInView():
view(0),
void Stage::UseInView::start(float, float)
{
- view->set_camera(&stage->camera_control.get_camera());
+ view->set_camera(&stage->camera);
view->set_content(stage->pipeline);
}
+Stage::SetCamera::SetCamera():
+ stage(0),
+ camera(0)
+{ }
+
+Stage::SetCamera::SetCamera(Stage &s, const GL::Camera &c):
+ stage(&s),
+ camera(&c)
+{ }
+
+void Stage::SetCamera::validate() const
+{
+ if(!stage)
+ throw logic_error("null stage");
+ if(!camera)
+ throw logic_error("null camera");
+}
+
+void Stage::SetCamera::start(float, float)
+{
+ stage->set_camera(*camera);
+}
+
+
Stage::UseInView::Loader::Loader(UseInView &u, Demo &d):
DataFile::DerivedObjectLoader<UseInView, Action::Loader>(u, d)
{
- add("view", &Loader::view);
add("stage", &Loader::stage);
+ add("view", &Loader::view);
+}
+
+void Stage::UseInView::Loader::stage(const string &n)
+{
+ obj.stage = &demo.get_thing<Stage>(n);
}
void Stage::UseInView::Loader::view(const string &n)
obj.view = &demo.get_thing<GL::View>(n);
}
-void Stage::UseInView::Loader::stage(const string &n)
+
+Stage::SetCamera::Loader::Loader(SetCamera &s, Demo &d):
+ DataFile::DerivedObjectLoader<SetCamera, Action::Loader>(s, d)
+{
+ add("camera", &Loader::camera);
+ add("stage", &Loader::stage);
+}
+
+void Stage::SetCamera::Loader::stage(const string &n)
{
obj.stage = &demo.get_thing<Stage>(n);
}
+
+void Stage::SetCamera::Loader::camera(const string &n)
+{
+ obj.camera = &demo.get_resources().get<GL::Camera>(n);
+}