compiled=false;
if(t==FRAGMENT_SHADER)
- static RequireExtension _ext("GL_ARB_fragment_program");
+ static RequireExtension _ext("GL_ARB_fragment_shader");
else if(t==VERTEX_SHADER)
- static RequireExtension _ext("GL_ARB_vertex_program");
+ static RequireExtension _ext("GL_ARB_vertex_shader");
id=glCreateShaderObjectARB(t);
}