#include <cmath>
#include <msp/core/algorithm.h>
+#include <msp/core/maputils.h>
+#include <msp/core/raii.h>
+#include "animate.h"
+#include "fadeoverlay.h"
#include "sequencer.h"
+#include "stage.h"
using namespace std;
-using namespace Msp;
+
+namespace Msp {
+namespace DemoScene {
Sequencer::Sequencer(float bpm):
started(false),
next_event(0)
{
set_beats_per_minute(bpm);
+
+ register_action_type<Animate>("animate");
+ register_action_type<FadeOverlay::Fade>("fade");
+ register_action_type<Stage::UseInView>("use_stage");
+ register_action_type<Stage::SetCamera>("set_camera");
}
void Sequencer::set_beats_per_minute(float bpm)
if(sb<0 || sb>eb)
throw invalid_argument("Sequencer::add_action");
- Segment seq_act;
- seq_act.action = &act;
- seq_act.start_beat = sb;
- seq_act.end_beat = eb;
+ Segment seg;
+ seg.action = &act;
+ seg.start_beat = sb;
+ seg.end_beat = eb;
auto i = find_if(segments, [=](const Segment &s){ return s.start_beat>sb; });
- segments.insert(i, seq_act);
+ segments.insert(i, seg);
}
void Sequencer::start()
}
-Sequencer::InterpolationAction::InterpolationAction(bool h):
- hermite(h),
- start_beat(0),
- duration(0)
-{ }
+Sequencer::Loader::Loader(Sequencer &s, Demo &d):
+ DataFile::ObjectLoader<Sequencer>(s),
+ demo(d),
+ base_beat(0.0f)
+{
+ add("base", &Loader::base);
+ add("define_action", &Loader::define_action);
+ add("instant", &Loader::instant);
+ add("repeat", &Loader::repeat);
+ add("segment", &Loader::segment);
+}
+
+void Sequencer::Loader::base(float b)
+{
+ SetForScope<float> set_base(base_beat, base_beat+b);
+ load_sub_with(*this);
+}
+
+void Sequencer::Loader::define_action(const string &n)
+{
+ ActionDefLoader ldr(obj, demo);
+ load_sub_with(ldr);
+ obj.named_actions[n] = ldr.get_action();
+}
-void Sequencer::InterpolationAction::start(float b, float d)
+void Sequencer::Loader::instant(float beat)
{
- start_beat = b;
- duration = d;
- interpolate(0.0f, 0.0f);
+ segment(beat, beat);
}
-void Sequencer::InterpolationAction::tick(float b, float d)
+void Sequencer::Loader::repeat(float b, float d, unsigned n)
{
- if(duration)
+ for(unsigned i=0; i<n; ++i)
{
- float t = (b-start_beat)/duration;
- float dt = d/duration;
- if(hermite)
- {
- dt = t-dt;
- t = (3-2*t)*t*t;
- dt = t-(3-2*dt)*dt*dt;
- }
- interpolate(t, dt);
+ SetForScope<float> set_base(base_beat, base_beat+b+i*d);
+ load_sub_with(*this);
}
- else
- interpolate(1.0f, 1.0f);
}
-void Sequencer::InterpolationAction::end(float)
+void Sequencer::Loader::segment(float start, float end)
+{
+ SegmentLoader ldr(obj, base_beat+start, base_beat+end, demo);
+ load_sub_with(ldr);
+}
+
+
+Sequencer::ActionDefLoader::ActionDefLoader(Sequencer &s, Demo &d):
+ DataFile::ObjectLoader<Sequencer>(s),
+ demo(d)
+{
+ obj.action_registry.add_all(*this);
+}
+
+
+Sequencer::SegmentLoader::SegmentLoader(Sequencer &s, float b, float e, Demo &d):
+ ActionDefLoader(s, d),
+ start_beat(b),
+ end_beat(e)
+{
+ add("apply", &SegmentLoader::apply);
+}
+
+void Sequencer::SegmentLoader::action_loaded()
{
- interpolate(1.0f, 0.0f);
+ obj.add_action(*action, start_beat, end_beat);
+ obj.anonymous_actions.push_back(action.release());
}
+
+void Sequencer::SegmentLoader::apply(const string &n)
+{
+ obj.add_action(*get_item(obj.named_actions, n), start_beat, end_beat);
+}
+
+} // namespace DemoScene
+} // namespace Msp