namespace {
-vector<Msp::GL::SelectRecord> *select_buf=0;
+vector<Msp::GL::SelectRecord> *select_buf = 0;
vector<unsigned> select_buf_int;
}
{
select_buf_int.resize(1024);
glSelectBuffer(select_buf_int.size(), &select_buf_int[0]);
- select_buf=&buf;
+ select_buf = &buf;
}
void init_names()
void parse_select_records(const unsigned *buf, unsigned count, vector<SelectRecord> &tbuf)
{
- unsigned i=0;
+ unsigned i = 0;
while(count--)
{
SelectRecord record;
- unsigned n_names=buf[i++];
- record.min_depth=buf[i++];
- record.max_depth=buf[i++];
+ unsigned n_names = buf[i++];
+ record.min_depth = buf[i++];
+ record.max_depth = buf[i++];
record.names.reserve(n_names);
while(n_names--)