void Scene::add(const Renderable &r)
{
- if(const ObjectInstance *oi=dynamic_cast<const ObjectInstance *>(&r))
+ if(const ObjectInstance *oi = dynamic_cast<const ObjectInstance *>(&r))
objects[&oi->get_object()].insert(oi);
else
renderables.insert(&r);
void Scene::remove(const Renderable &r)
{
- if(const ObjectInstance *oi=dynamic_cast<const ObjectInstance *>(&r))
+ if(const ObjectInstance *oi = dynamic_cast<const ObjectInstance *>(&r))
{
- ObjectMap::iterator i=objects.find(&oi->get_object());
+ ObjectMap::iterator i = objects.find(&oi->get_object());
if(i!=objects.end())
{
i->second.erase(oi);