namespace Msp {
namespace GL {
+class Mesh;
+class Program;
class ResourceManager;
class Texture2D;
void set_resource_manager(ResourceManager *);
protected:
+ Mesh *create_mesh(const std::string &);
Texture2D *create_texture2d(const std::string &);
+ Program *create_program(const std::string &);
};
} // namespace GL