#ifndef MSP_GL_RESOURCES_H_
#define MSP_GL_RESOURCES_H_
-#include <msp/datafile/builtinsource.h>
#include <msp/datafile/collection.h>
#include "texture.h"
namespace Msp {
namespace GL {
+class Material;
class Mesh;
class Program;
class ResourceManager;
{
private:
TextureFilter default_tex_filter;
+ float default_tex_anisotropy;
bool srgb_conversion;
ResourceManager *resource_manager;
public:
Resources();
-private:
- static DataFile::BuiltinSource &get_builtins();
+ static const DataFile::CollectionSource &get_builtins();
-public:
void set_default_texture_filter(TextureFilter);
+ void set_default_texture_anisotropy(float);
/** Enables or disables sRGB conversion. If enabled, textures and material
colors are converted from sRGB to linear color space when loaded. */
void set_resource_manager(ResourceManager *);
protected:
+ Material *create_material(const std::string &);
Mesh *create_mesh(const std::string &);
Texture2D *create_texture2d(const std::string &);
Program *create_program(const std::string &);