+#include <msp/datafile/builtinsource.h>
+#include <msp/fs/dir.h>
#include <msp/fs/stat.h>
#include "resources.h"
using namespace std;
-using namespace Msp;
+
+namespace Msp {
+namespace DemoScene {
+
+void init_data(DataFile::BuiltinSource &);
+
+Resources::Resources()
+{
+ add_source(get_builtin_source());
+}
Resources::Resources(const string &pack_name):
ui_font(0),
set_default_texture_anisotropy(8);
set_srgb_conversion(true);
- if(FS::exists("data"))
+ FS::Path data_dir = "data";
+ if(FS::exists(data_dir))
{
- dir_source.add_directory("data");
+ dir_source.add_directory(data_dir);
add_source(dir_source);
+ for(const auto &c: FS::list_filtered(data_dir, "\\.mdc$"))
+ load(*this, (data_dir/c).str());
}
else
{
pack_source.add_pack_file(pack_name);
add_source(pack_source);
}
+
+ add_source(get_builtin_source());
+}
+
+const DataFile::CollectionSource &Resources::get_builtin_source()
+{
+ static DataFile::BuiltinSource builtin_src;
+ bool init_done = false;
+
+ if(!init_done)
+ {
+ init_data(builtin_src);
+ init_done = true;
+ }
+
+ return builtin_src;
+}
+
+Resources &Resources::get_builtins()
+{
+ static Resources builtins;
+ return builtins;
}
const GL::Font &Resources::get_ui_font() const
ui_font = &get<GL::Font>(font);
ui_text_technique = &get<GL::Technique>(tech);
}
+
+} // namespace DemoScene
+} // namespace Msp